Chapter I - The Stone Age


the earliest and longest of the three prehistoric eras, covering the period from the appearance of the first stone tools used by humans until the acquisition of the ability to mass produce metal objects

Rules of Chapter

-Sims live only to take care of their basic needs,
-Food can only be cooked over a fire
-They can't make money
-They may not use facilities other than those providing needs and seating
-They cannot travel to another lot
-Sims can have a romantic relationship, but cannot propose or marry.
- Every Monday you have to draw a special event
-During each birth, you draw whether the mother and baby will survive.(50%)

Home Lot

-It's best to choose a wooded environment
- only sleeping in a tent, cave or under the open sky is allowed, building walls is prohibited
-the first people lived without most amenities, you can only use the facilities necessary for survival (a place to sleep, a fireplace or a grill, one refrigerator, a countertop, bushes or a toilet)
-the features of the plot are "off-the-grid" and "simple life" (sims must grow vegetables and hunt for food)
-You can use decorations, but no lighting of any kind is allowed
-After the construction of the lot is completed, reset the family account

Familly

Max 7 caveman sims, minimum pair of cavemen.
-all sims should have long hair
- all sims should have body hair
- all male sims should have facial hair
- Only basic clothing, no accessories or footwear allowed (footwear or any fur from accessories allowed with winter clothing)

Goals

-Beget and raise a child until teenage age
-Turn our teenager into a vampire

Optional goals

-Teach our vampire gardening
-Teach our vampire how to fish

Special Events

1. Storm - Heavy rain extinguished your fire (or grill) for 24 hours you can only eat raw food
2. Gifts of the wind - The wind has brought new seeds to your settlement (buy seeds using the code for money)
3. Wild animals attack- Wild animals attacked. One of the sims will have to die. Randomly choose a victim, taking into account that you cannot kill a. Pregnant Sim b. Our future Vampire. ATTENTION! If there is only one Teen Retired sim in the settlement, he cannot be killed, someone must take care of the child.
4. Disease- Everyone in the settlement must be randomly selected whether they will survive or not with a 50% chance
5. A quiet period - nothing happens

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Pics from my Gameplay